Lesson 3 : Engineer
- Objectives
- Step 1Presentation
- Step 2Your Challenge
- Step 3Research & Planning
- Step 4Build your Prototype
- Step 5Present your Design
Time Required: 200 minutes
In The Engineer, students will:Students use biomimicry to develop and design a product for human use inspired by patterns and principles observed in nature.
Standards
- 4-LS1-1
- Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction. [Clarification Statement: Examples of structures could include thorns, stems, roots, colored petals, heart, stomach, lung, brain, and skin.] [Assessment Boundary: Assessment is limited to macroscopic structures within plant and animal systems.]
- 4-LS1-2
- Use a model to describe that animals receive different types of information through their senses, process the information in their brain, and respond to the information in different ways. [Clarification Statement: Emphasis is on systems of information transfer.] [Assessment Boundary: Assessment does not include the mechanisms by which the brain stores and recalls information or the mechanisms of how sensory receptors function.]
Mosa Mack Pro